Points can be invested in class skills to maximum rank equal to level + 3, while they can only be invested in cross-class skills to maximum rank equal to. Hence a Scoundrel who becomes a Jedi Consular has all skills as class skills. Class skills cost one point to raise one rank, while cross-class skills cost two points to raise one rank: After becoming a Jedi, your main character's skill points on level up are determined by Jedi class, but the class skills of the earlier class are retained and those of the Jedi class are gained. Intelligence modifier (INT) resulting from points invested at character generation and on level up determine how many skill points a class is granted at those times:Ĭharacters are always granted at least four skill points at character generation, and at least one on level up:Īll points do not have to be invested at character generation or level up, so they can be saved for a future level up. If the total is 15 or greater, the lock is opened. For example, to open a lock with a DC of 15, take your skill rank in Security + Wisdom modifier + d20 roll. When using a skill to perform an action, the rank is compared against a Difficulty Check (DC) number. This is the skill 'rank' and determines how good the character is with that skill. Each of your character's skills has a number associated with it.
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